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Эмулятор PlayStation (PCSX-Reloaded 1.9.93b + 1.9.94a)

Автор: black от 6-12-2013

Эмулятор PlayStation (PCSX-Reloaded 1.9.93b + 1.9.94a)

Год выпуска: 2013
Версия: 1.9.93 + 1.9.94
Платформа: Mac OS
Язык интерфейса: Многоязычный

Описание:

Эмулятор игровой консоли Sony PlayStation!

Я к примеру пользуюсь последним - Sony PSone BIOS (U)(v4.5)(2000-05-25)[SCPH-101]

 

Системные требования: Mac OS X 10.6 +

 

Что нового:

- SIO1 support is enabled by default.

- OpenAL can be the back-end to the sound plug-in.

- Removal of the GXVideo plug-in code.

- Multi-block saves are copied correctly.

- The placement of the PCSX-R folder in Application Support has changed from Pcsx to Pcsxr. Please migrate any files that are in Pcsx over to Pcsxr.

- The net plug-in has been ported to OS X.

- The PeopsXGL plug-in has been ported to OS X.

- Memory cards can be changed outside of the BIOS.

- Hotkeys are customizable.

- There are two sound plug-ins: one that uses SDL, and another that uses OpenAL.

- Mac OS X sound, which used the deprecated Carbon Sound manager, has been removed.

- SDL2 is used for the SDL sound and the controller plug-in.

- Self-signed to appease Gatekeeper.

 

Технические характеристики Sony Playstation:

* CPU: 32-bit R3000A RISC running at 33.8688 MHz, 30 MIPS, bus bandwidth 132 Mb/sec

* RAM: 16 Mbits

* VRAM: 8 Mbits

* Operating System ROM: 4 Mbits

* Geometry Engine: 3D Geometric Transfer Engine clearing 66 MIPS, 1.5 million flat-shaded polygons per second, 500 000 texture-mapped/light-sourced polygons per second

* CD-ROM: XA2 double speed CD-ROM, 256K CD-ROM buffer

* Data Engine: MDEC clearing 80 MIPS, CPU direct bus connection

* Graphics Processing Unit: GFX processor unit

* Sound: ADPCM, 24 channels, 4 Mbits Sound RAM, 44.1 KHz sampling frequency

* Colour Palette: 16.7 million colours

* Resolution: 256x224 - 640 x 480 (max) Resolution: 256 x 224 - 740 x 480 (max 1,677k colours)

* Sprite/BG drawing

* Adjustable frame buffer

* No line restriction

* Unlimited CLUTs (Colour Look-Up Tables)

* Sprites: 4,000 8 x 8 pixel sprites with individual scaling and rotation

* Simultaneous backgrounds

* 360,000 polygons/sec

* Memory Cards: 128 Kbyte flash-memory cards

 


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